Recently, some of my friends talked about playing Dungeons & Dragons again. But because it's hard to get together face to face, we talked about running and playing the game online using voice chats (TeamSpeak) and instant messaging (Cirqo).
But then we realized that Neverwinter Nights comes with a "DM Client". So then, we thought maybe we can use Neverwinter Nights for the encounters. And we could create a few large empty maps that we can load up and the DM would populate the maps with the encounter. (Look for the maps in the "Modules" section.) That would mean we can resolve the combat in real time, using Neverwinter Nights' engine.
After thinking about it some more, it occurred to me that we can even build and use the character directly in the Neverwinter Nights game. We never even have to pull out our D&D books. Neverwinter Nights is already using D&D rules version 3. So it could manage the character for us.
That's something to ponder about . . . running a live D&D campaign with Neverwinter Nights. What do you think?
Sun, 06 Sep 2009 12:13:24 +0000
which NWN version? I'll play. I have the first version but I'll get the 2nd (or 3rd version) if I need to.
Tue, 08 Sep 2009 22:03:53 +0000
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Title: Two New Dungeon Master Modules for NWN
Weblog: Eversummer Days
Excerpt: I have just created two new modules for dungeon mastering with Neverwinter Nights. The purpose of these maps is from the "Running D&D Campaign with Neverwinter Nights" concept. One of them is a very large and empty rural map. The other one is a very large and empty forest map. Dungeon master can . . .
Tracked: Sun, 06 Sep 2009 14:17:51 +0000
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