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Online battle grid
Thu, 18 Mar 2010 22:30:56 +0000

Hi guys,

I've been goofing around with this for a little while and I thought I'd share it. I know it's still a piece of crap, but let me know what you think.

http://whawk640.robotdrone.com/index.php

Click on 'Tile Maps' to see the online battle grid. Basically, it's just a persistent grid that anyone who logs into the page can see. You can also move miniatures around etc. I think with that and an online character sheet, it may be possible to do little D&D sessions online with teamspeak.

We could catch a character up who was behind, or setup the next game's plot.
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Rescuing Marty
Mon, 08 Mar 2010 23:17:36 +0000

I've created an online character sheet for Zenny with Liink and Cyno's Dice for Cirqo...

Just to show what's possible, I ran another one of Zenny's famous exploits where he rescued his friend Marty from an incompetent guard!

I went ahead and typed the stuff in since we weren't on Teamspeak or anything...

Here's how it went:

dm_milania: (06:52:10) OK, we're online... Zenny. You're in a dark hallway. As your informant told you, there's a guard sleeping outside the door leading into the jail. He hasn't seen you yet... What do you do?
dm_milania: (06:52:53) Zenny?
cynosdice: (06:53:20) Zenny rolls 1D20 + 18 for Move Silently Check. Result is 9. Total is 27.
dm_milania: (06:55:04) OK Zenny, you easily sneak up on the sleeping guard without drawing his attention. The fat guy is snoring and sitting on a simple metal chair. His keyring obviously visible on his belt.
zenny: (06:55:51) Alright then, very slowly and carefully, I'll slip the keys off of his belt.
dm_milania: (06:58:48) I thought you might. Make your sleight of hand check... you'll just need an 18 since he's asleep.
cynosdice: (06:58:54) Zenny rolls 1D20 + 15 for Sleight of Hand Check. Result is 6. Total is 21.
dm_milania: (07:00:04) OK, he let's out a loud snore... you freeze momentarily, but realize it's just the fat slob failing to breathe well. You have the key and the hallway is silent. There's a big heavy woden door at the back of the room.
zenny: (07:01:05) OK, I'll continue moving silently to the door... I'll carefully search it for traps... taking a 10, that'll give me a 22 on my search check.
dm_milania: (07:01:56) OK, that's fine, but you still have to roll the move silently... since the guard's asleep, just don't roll a 1.
cynosdice: (07:02:01) Zenny rolls 1D20 + 18 for Move Silently Check. Result is 15. Total is 33.
dm_milania: (07:02:58) Nice roll! OK, you quickly search the door and identify a simple trap in the lock. You'll need a 15 to disable this primitive trap.
cynosdice: (07:03:06) Zenny rolls 1D20 + 13 for Open Lock Check. Result is 12. Total is 25.
dm_milania: (07:03:51) Good... The key can now be used safely... It looks like the big brass key will do the trick.
zenny: (07:04:34) OK, since I have the key, I won't bother to pick the lock... before I open it I want to listen for noise on the other side.
cynosdice: (07:04:57) Zenny rolls 1D20 + 1 for Listen Check. Result is 16. Total is 17.
zenny: (07:06:14) You hear a faint tapping noise... It seems to be rather regular, like someone tapping their foot restlessly or something similar.
zenny: (07:07:35) I'll quietly place the key in the lock, then before I turn it, I'll draw my rapier. Then I'll turn the key and get in the room as quickly and quietly as I can.
zenny: (07:07:57) and I'll lock the door behind me unless I'm attacked immediately.
dm_milania: (07:08:52) OK, here we go... rapier drawn, you unlock the door... It makes a loud click, waking up the guard behind you, but you manage to get in and lock the door behind you.
dm_milania: (07:09:56) The tapping noise was your friend Marty tapping his foot impatiently waiting for your rescue, he's in the only locked cage to the right. You have about 1 minute, maybe two before that guard gets back with backup and a spare key.
marty: (07:11:20) Zenny! It's about time you showed up... Hurry up and get me out of here!!! They're going to cut my hand off!
zenny: (07:12:20) Marty! You foolish thief, I told you not to steal from a wizard! I'll have you out of there in a sec. (Turns to DM) I'll try each key on the ring other than that big brass one that worked on the jail door.
dm_milania: (07:13:41) The luck of Yondalla must be with you tonight... You found the right key to his cell on the first try... You quickly open it. You can hear yelling beyond the door, faint... for now.
zenny: (07:14:29) OK, I quickly open the prison door with the brass key! Let's get out of here!
dm_milania: (07:15:50) OK, the only problem is it appears that the trap re-armed itself when you locked the door. You hear a click and a hiss... Make a fortitude save versus traps... (You'll need a20)
cynosdice: (07:15:58) Zenny rolls 1D20 + 5 for Fortitude Save vs. Trap. Result is 18. Total is 23.
dm_milania: (07:16:40) Whew... you made it and the door swings open... Now the only known way out is the hallway leading down from the main tower... there's ring noises of many heavy boots approaching rapidly from that way.
zenny: (07:18:16) Quickly scanning for another way out!! Marty and I are tiny halflings, so we can fit through small openings! We're also quite acrobatic as you know from our profession
cynosdice: (07:18:27) Zenny rolls 1D20 - 1 for Spot. Result is 17. Total is 16.
dm_milania: (07:19:42) OK, that's a good check... There's a tiny window about 10 feet up conveniently right over a barrel... I think the guard wanted the breeze from outside... You'll need a climb and jump checks both of 15 to get out safely... I'll roll for Marty.
dm_milania: (07:21:22) You better hurry too, you can make out voices now, and there's more than a few... they could burst into the prison foyer at any moment.
cynosdice: (07:21:39) Zenny rolls 1D20 + 10 for Climb Check. Result is 13. Total is 23.
cynosdice: (07:22:10) Zenny rolls 1D20 + 8 for Jump Check. Result is 19. Total is 27.
dm_milania: (07:23:54) Wow, you made great rolls, but Marty wasn't so lucky on his jump... It appears that gas is affecting him, as his face is green! He got onto the barrel OK, but he didn't jump high enough to get out the window... You managed to grab his arm, but until you make a strength check of 15, you won't be able to pull him up.
dm_milania: (07:24:18) Guards burst into the room, make your first check now, good luck!
cynosdice: (07:24:33) Zenny rolls 1D20 + 2 for Strength Check. Result is 13. Total is 15.
dm_milania: (07:25:29) Wow, that's lucky, you pull him through the window just as guards reach up to try to grab him... your rescue is a success!

Marty did manage to recover the crazy wizard's map to the fabled Rock Troll's gem quarry, but that's an adventure for another day!
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Getting Started on Making a NWN2 Module
Sun, 13 Sep 2009 10:17:23 +0000

While playing the Neverwinter Nights 2 campaign, I had the urge to build the Matrix Loading Module for it. I thought it was going to be a ten minute job, because I was already familiar with the Neverwinter Nights Toolset. But it turned out that the NWN2 Toolset was quite different than the NWN Toolset.

First, it crashes on Vista. But I soon resolved that problem. The next problem is that the user interface is completely different than the original Toolset. A bit of reading from the "Help" menu, I was able to create the Matrix Loading Module.

However, when I loaded up the module in the game with my prized character, NWN2 crashed as soon as I tried to move my character. Using a pre-made character avoided the crash. But the character wouldn't move. Reading a bit more made me realized that NWN2 Toolset uses the "baked" concept. After "baking" my module, it worked fine.

I feel that the new Toolset is far less intuitive than the original Toolset. I don't know if it is because I'm more familiar with the original Toolset, but unfamiliar with the new Toolset.
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Running D&D Campaign with Neverwinter Nights
Tue, 08 Sep 2009 22:03:53 +0000

which NWN version? I'll play. I have the first version but I'll get the 2nd (or 3rd version) if I need to.
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Eversummer Days Server is Running Again
Tue, 08 Sep 2009 11:18:55 +0000

Quite a few years back, I ran a dedicated Neverwinter Nights server. It was a lot of fun. But I stopped running it, because I stopped playing. But I have decided to start it up once again. This time, I will keep it running for a long time to come. With some new robots I wrote to keep it going, I don't think I will shut it down permanently until people stop playing NWN.

The Eversummer Days server is currently running the Land of Nordock modules. This module is like a mini MMORPG. It's a huge world in term of Neverwinter Nights.
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Neverwinter Nights